About

I’m a VR developer and photogrammetry artist specializing in Virtual Reality.

My interests revolve around photogrammetry, stereography, lightfields, drones, and radiance fields.

I’m currently a Senior Product Manager at Niantic, working on Gaussian Splatting and VR applications. Previously, I was the director of photogrammetry for Puzzling Places at Realities.io, the host the Research VR Podcast, and creative lead at UploadVR.

I was born and raised in Beirut, Lebanon and Palo Alto, CA. I currently resides in San Francisco, CA.

Contact: Twitter, LinkedIn, Email